import { EventTarget } from "cc";

//播放音频的事件
export const PLAYE_AUDIO = new EventTarget();
//游戏棋盘变化
export const CHANGE_BOARD = new EventTarget();
//检查游戏是否清空
export const CHECK_CLEAR = new EventTarget();
//检查游戏是否失败
export const CHECK_LOSED = new EventTarget();
//检查游戏是否成功
export const CHECK_COMPLETE = new EventTarget();
//检查播放特效事件
export const PLAYE_BOOM = new EventTarget();